How the retro gaming craze turned into a $1.4 trillion hit

The retro gaming boom is back in full force.

The $1 trillion in spending on gaming hardware last year has topped $3 trillion in 2017.

That’s according to a report from Technomic, a gaming analytics company.

The gaming industry has grown from a small niche in the 1990s to an industry that has grown by nearly 40% a year over the past decade.

The new hardware boom is fueled by consumers who have come to expect the familiar, but also the unique, gaming experience that gaming brings.

Gaming’s renaissance has taken the industry by surprise.

The resurgence of the genre is attributed to a growing awareness of gaming as an art form and the rise of gaming-focused media like YouTube and Twitch.

In addition to the explosion of consoles and PC gaming, other gaming genres are experiencing a boom.

Role-playing games, video games, card games and board games have all become mainstream in the past five years, and the popularity of the latter has grown rapidly.

In 2017 alone, the gaming industry spent more than $100 billion on hardware and software.

The surge in spending has been fueled by a rise in popularity and an appreciation of the games themselves.

Gaming has also become more affordable, with consoles starting at $299, PCs starting at under $500 and consoles starting around $100.

Gaming was once expensive, but as it has become more accessible, prices have dropped.

In 2018 alone, spending on consoles fell to just under $100 million from more than a decade ago, while spending on PCs fell to $1 billion from $6 billion.

For many, the cost of games has become less of a barrier to entry.

As gaming has become easier to buy, consumers have started spending more on it.

“In the last decade or so, consumers want more choice and convenience for playing video games.

It’s a trend that is now reaching into new markets, like online and social gaming,” says Chris Meeks, Technomic’s senior analyst.

“Consumers are now playing more video games than ever before, but the consumer spend is less than the game developers would like.

We expect that the trend will continue, especially with a rapidly growing online community.”

Consumers who have been able to afford the consoles and the hardware have begun to take advantage of the game’s new offerings, especially the Xbox One and PlayStation 4.

The Xbox One X is a 4K console with an upgrade that brings the console’s graphics to a much higher resolution.

The PS4 Pro and PlayStation VR are headsets that combine high-definition gaming with motion controllers.

The Nintendo Switch, Nintendo’s handheld system that was announced last year, is another console that offers a wide array of features and accessories.

The next-generation consoles are still in their infancy, and there are a lot of unknowns.

There is no single gaming platform that will be the future of the industry, but many of the new consoles will offer gamers the best experience in a variety of genres.

The console boom is still in its infancy.

But it is clearly on the rise, and we will be watching closely to see how the industry responds.

For more on the industry’s comeback, check out: The Rise of the Modern Gaming Console Boom